Client and business
Educational AR product for studying biology and anatomy.

We developed an AR application with interactive 3D models of the skeleton, muscles and other elements of human anatomy.
Instead of flat images, the user studies biological structures as three-dimensional 3D objects in augmented reality. The solution works both on mobile devices and through Microsoft HoloLens.
Educational AR product for studying biology and anatomy.
Make complex anatomical structures more understandable through interactive 3D models.
We created 3D models of the skeleton, muscles and other biological elements and implemented their viewing in AR on mobile devices and HoloLens.
The user can study human anatomy in a three-dimensional interactive environment from different devices.
Tell us about the project — we will break down the task and propose an implementation approach.
Simulation of the assembly process, creation of VR scenarios, step-by-step training and preparation of a solution for HTC Vive Pro.
We identified the main problem - lengthy training of employees to fully assemble a refrigerator in real production.
We divided the assembly into sequential training stages that the user goes through inside a VR scenario.
We designed the order of assembly and user interaction with the refrigerator parts.
Developed in Unity 3D, 3D models prepared in 3ds Max, target headset - HTC Vive Pro.
Assembly training is now available in a reproducible virtual environment.
The process is broken down into clear steps.
You can learn how to assemble various refrigerators.
Difficult stages can be repeated.
Training does not require permanent occupation of a real production line.
Defining goals, studying the audience, forming requirements and setting tasks. This helps to understand what the business needs and what results are expected.
Creating the solution architecture, thinking through user scenarios, interfaces and logic. At this stage the 'framework' of the future product is formed.
Programming the server and client parts, connecting databases, integrating with external services. This is where the idea turns into a working product.
Checking functionality, performance, compatibility and security. Fixing bugs before the product reaches users.
Deploying the product (for example, publishing in stores or launching on servers), configuring the environment and starting marketing or internal processes.
Updating functionality, adapting to new business tasks, fixing bugs and keeping the product up-to-date.
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We will propose a suitable structure and prepare the first sketch of your future project — with no obligation to start development.
You get a visual concept you can discuss with your team.

He will review your project and business objective, prepare recommendations and the first sketch.
An honest conclusion.If the solution can be improved without a full rebuild, we will tell you so.